My Role: Using competitive research and personas to develop an appropriate approach to a simple e-commerce interface.
Tools I Used: Sketch, Figma, Miro, Adobe Creative Suite, Canva, Google Forms, Google Sheets, Keynote
AMFMPM Problem Statement:
User’s can’t afford and don’t know where to start when thinking about buying art. User’s crave a connection to an artist or work before they are willing to spend money and hang it in their space. How could a user feel connected enough to an artwork or artist without being part of that artist’s community?
How Might We…
...Create a feeling of connection between users and artists so that the purchase of an artwork stands in as a symbol of that connection.
...Tell stories that make a user feel welcome in an artist's studio.
...Produce and sell authentic artworks at reasonable prices.
...Create authentic communities.
...Help artists earn a reasonable fee for their work.
...Help artists contribute to a larger community through the sale of their work.
Persona 1: Mia
She/Her, 40 Years old, “The Established Creative”
Goals: Mia wants to feel connected to a creative community. Mia is very intelligent and educated and can quickly see past the superficial to what things actually mean. Her identity as a creative is foundational and her interest in seeing the world in new ways is a primary motivator year in and out.
Pains: Mia uses social media for work and fun but is often exhausted by the performance of it all. She works around or adjacent to artists all the time but cannot afford to buy work.
Needs: Mia needs authenticity. She also needs the things she invests her time or money in to reflect her values.
Behavior: Although Mia has issues with social media, she does often find herself searching for interesting content that relates to her goals. She also travels quite a bit and has discerning taste.